I worked as World creator on Battlefield 4 and worked closely with another world creator called Petter Sköld. Between us we designed two levels and then took ownership of one map each. I did a lot of initial design and terrain work on Rogue Transmission before focusing on the Flood zone level. After a bit of controversy, I chose to leave the project and the company to work elsewhere. I think Petter also left the project at a later stage, and that the level got finalised by two other environment artists. The Flood Zone level base layout was actually based of the very first map that I designed at DICE, called Backstab.