Stylized Tree

I started working on this tree last year, and then I put it aside when I was busy at work. Just recently I picked it up again. The tree was pretty much done, but I didn't have any ground mesh. I made the initial lowpoly tree in Maya, but switched to Blender for the ground. The sculpt was done in zbrush, all texture bakes was done in Substance, and the moss was a geometry nodes test. The lowpoly ground is basically just a zremesher from zbrush. Just a fun exploration into Blender and what shaders and tools are available.

Spinny tree

Closeup

Closeup

Further rendering tests in Blender.

Further rendering tests in Blender.