This was concepted by a colleague, and due to time pressure, I didn't want to risk outsourcing this asset as feedback sometimes can take longer than planned for. This is where gribbles (Duskbreakers IP) would be hatched outside the spaceship "the Dusk". We wanted to land between a 2d and 3d style render, with a crude make-shift style of different parts repurposed to make up this machine. The background in the final composition was made by Brian Yuen, who also made the concept. I only used Substance for a ambient occlusion bake, that I usually use as base for my Photoshop file.