Gribble NFTs

We (Metatheory) created gribble NFTs using Substance Designer, Houdini and Maya (Redshift) for rendering. I think we could make roughly 1,4 million unique gribbles using the Substance file that was made. My role was to art direct the process. This background was just painted in Photoshop by Brian Yuen.

Not an actual NFT, just a test render

Not an actual NFT, just a test render

Test render

Test render

Test render

Test render

Test render

Test render

The way these NFTs were made, was quite complex. Initially a simple mesh, with a selection of displacement maps and color options (a selection seen here), then made into a 3D model in Houdini and finally rendered in Redshift (Maya).

The way these NFTs were made, was quite complex. Initially a simple mesh, with a selection of displacement maps and color options (a selection seen here), then made into a 3D model in Houdini and finally rendered in Redshift (Maya).