Vault door for mobile game Snipers vs Thieves

So we had a 3D environment in the game's menu early on. We thought that your character would work from inside a bank vault, and that the player would start the game by opening this massive door. I drew my inspiration mostly from old bank vaults, but also from bunker doors in certain games (that cogwheel shape). At first we considered limiting the 3D environment and keep the camera and character/menu outside the vault, but later decided to go inside the vault to create a more interactive menu. My favourite menu at the time was probably the one created for Colin McRae Dirt 2, and I wanted to go down the path of having a strong connection between the menu and the main game.

I drew this quick concept to gather ideas and colors in one place.

I drew this quick concept to gather ideas and colors in one place.

From concept I tried to figure out how to use this asset. Blow it open? Go inside?

From concept I tried to figure out how to use this asset. Blow it open? Go inside?

I first finished the 3D asset from the concept. The texture is one 1k texture. Baked occlusion in xNormal and just slapped the concept on the texture, and started from there.

I first finished the 3D asset from the concept. The texture is one 1k texture. Baked occlusion in xNormal and just slapped the concept on the texture, and started from there.

The 1k texture also had to incorporate the inside of the door and the details hidden while the door remained closed.

The 1k texture also had to incorporate the inside of the door and the details hidden while the door remained closed.

Depending on the season I swapped out some of the assets used, both on the door and inside the vault.

Depending on the season I swapped out some of the assets used, both on the door and inside the vault.